The game mechanic is likely an abstraction, implying that the Ranger moved in to finish off or capture stunned infantry when using flash-bangs. Flash bang grenades only overwhelm the senses of people in their range with bright flash and loud bang.
#Command and conquer generals zero hour technical difficulties upgrade
When the Advanced Training upgrade is completed When the Capture Building upgrade is completed We can now take control of enemy structures. When the Chemical Suits upgrade is completed When the Flash-Bang Grenades upgrade is completed When ordered to use flash-bang grenades When ordered to clear garrison building When ordered to attack with flash-bang grenades This is restored in both Shockwave and Pro:Gen mods. The Laser Ranger firing his laser gun in Shockwave.Īccording to Zero Hour's sound files, General Townes was supposed to have his own version of the Ranger called the Laser Ranger, equipped with a laser assault rifle, but it was removed from the final version of the game. Rangers are especially effective when used alongside Humvees or the Combat Chinook, increasing their overall lethality and mobility. Any other infantry will remain behind in the Chinook. Note: ONLY the Rangers will do the Combat drop. The Chinook will fly directly over the targeted building or area and the Rangers within will rappel down and garrison the building, killing any enemy infantry within. When in a flying Chinook the ability becomes available. Rangers have the unique ability exclusive to USA generals, the Chinook Combat Drop. They can also be used as cheap(er) ways to recapture neutralised (driverless) vehicles attacked by Jarmen Kell or the Neutron Shell attack. Doing this is however dangerous, as the Rangers take up to a minute to fully capture the structure. Like the Rebel and Red Guard, they can be upgraded to capture enemy structures or neutral tech structures on the map. It is also worth noting that when using flash-bangs the unit has improved range compared to his assault rifle, however unlike the rifle attack which cannot miss its target, the flash bang grenade takes time to reach its target and enemy infantry may be able to move away from where it was aimed (due to it not being adjustable on the fly), however the flash-bang grenade has an area of effect impact damage, which may compensate for the delayed time. Rangers may also be created by using the paradrop General's power. Rangers may also use Chinooks to enter and clear garrisoned structures. In later versions however, Rangers in Zero Hour could garrison a building with flash-bangs equipped to use on Stinger sites. The flash-bang may be used to clear out Stinger Sites, but it seems in some versions of the game, this ability was removed. The Ranger may clear garrisoned structures with flash-bang grenades. Also, their Flash bang ability can sometimes backfire due to graphics defects and minor bugs, and flash bangs fired from buildings can hit the parent structure, killing all units with friendly fire. Their short range means they're highly vulnerable against artillery or well positioned tanks. They're completely useless against any aircraft and fall relatively quickly in small groups. Garrisoned in buildings or bunkers, Rangers can be very dangerous against other infantry types or versus some tanks.
Other abilities make it indispensable in various situations, but against a Toxin General or Nuclear General, like all infantry units, the Ranger is extremely vulnerable. Rangers used in massive numbers can be a very real threat to any small armour column of any tank, and when upgraded with the Flashbang ability they're devastating against infantry, even in relatively small groups. They have the same training time with the Rebel and similar damage capabilities. Generally the same as the GLA Rebel and Chinese Red Guard in terms of power, it's the most expensive base infantry unit at $225 each. Rangers ordered to use flash-bang grenades Purchasable at any Strategy Center for $1500 Purchasable at any Strategy Center in Zero Hour for $1000Īllows Ranger, along with all other USA units to gain veteran status twice as fast.
Ranger moving through toxin and radiation contaminated terrain via Anthrax or nuclear radiation will take damage much, much slower. Purchasable at any American Barracks for $800. Switches to flash bangs for crowd control and building clearingĪllows Rangers to capture some neutral and hostile structures.ĭestroys enemy infantry groups in the open or in buildings.